- Age / Gender:
- 27, Male
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I am a novice animator who wants to work for a Professional animation company in the future. Through out my life, I have created many forms of Multi-media works of art. Traditional pencils, Digital images, and 2D/3D animations.
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Level 22 Animator
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Just now, I remembered that today is April Fools day. And I do not care. Besides Halloween, I'm not much into holidays. Not even my own birthday.
Anywho, I had just recently thought of something I should have expanded upon while I was an arts student in college.
When you take a class in cartoons, The professor will teach you about basic body shapes. A sexy woman's body has an hourglass shape, Because of boobies and ass cheeks. A fat mans body has a round-ball shape, Because of his big gut and pudgy limbs. And a bad-guy would have a solid square body shape. Because he is very intimidating.
Later on. When you take a life drawing class, The professor will teach you a lesson about using many different shapes to define how the human body is constructed. Cylinders are used for limbs. A coat-hanger is used as collar bones and neck. A food bowl is used to define the pelvis. And then you use normal circles to define the joints of the body.
NOW here is the point of it all. After you mastered how to use basic object shapes to create a base-line human body, You are supposed to create more smaller shapes that are in and around the big shapes that make up the human body! For Examples: When you create two cylinders for the left arm of a character, Your also supposed to add in small oval shapes to indicate where muscles would be. When you create the back side of a character, Your supposed to add in more lines to indicate where he/she/or it bends back there. And when you create the characters head as a circle with two lines (One vertical and one Horizontal) Your also supposed to add two ovals and a protrusion that represents two ears and a nose.
Later on, I will apply this drawing Idea to my future works. Gotta keep evolving to get better!
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